外观模式
简介
参考链接
外观模式是设计模式中比较常见的一种,该模式提供一个外观类,负责对外打交道的门户,它屏蔽了子系统内部特定的调用关系,简化接口的使用。
UML类图
代码示例
#include <iostream>
using namespace std;
// 子系统类
class SubSystemOne {
public:
void MethodOne() {
cout << "call subsystem method one" << endl;
}
};
class SubSystemTwo {
public:
void MethodTwo() {
cout << "call MethodTwo" << endl;
}
};
class SubSystemThree {
public:
void MethodThree() {
cout << "call MethodThree" << endl;
}
};
class SubSystemFour {
public:
void MethodFour() {
cout << "call MethodFour" << endl;
}
};
// 外观类
class CFacade {
public:
void MethondA() {
cout <<"CFacade::MethondA" << endl;
SubSystemOne systemOne;
systemOne.MethodOne();
}
void MethondB() {
cout <<"CFacade::MethondB" << endl;
SubSystemOne systemOne;
SubSystemTwo systemTwo;
SubSystemThree systemThree;
systemOne.MethodOne();
systemTwo.MethodTwo();
systemThree.MethodThree();
}
};
int main() {
CFacade facade;
facade.MethondA();
facade.MethondB();
return 0;
}